The controls and animations are the same, but the tempo is all wrong. You feel like you're being hastily pushed between predator challenges and fights, rather than progressing organically, at your own pace.Īt first I thought the combat was unchanged, but the more I played, the more aware I became that it was actually worse. There's too much fighting, and not enough exploration of those beautifully detailed environments. ![]() ![]() The missions are formulaic and linear, with none of the previous games' careful pacing. The level design itself doesn't match the strength of the art, however. All are nicely crafted, with the same clutter and richness of detail that pervaded Rocksteady's worlds. Story missions include Batman infiltrating the offices of the Gotham City Police Department, the luxurious Royal Hotel, and a ship used by The Penguin to deal arms. The world-building is much better indoors. A lot of it feels like the usual open-world game filler, and it varies wildly in quality, but there is at least a generous chunk of stuff for you to do between missions. Other side missions have you defusing bombs set by masked terrorist Anarky, destroying weapon/drug caches, and intervening in street crimes. Reaching some of these involves solving environmental puzzles, but none as complex as those in City. ![]() The Riddler is back, known only to Batman as 'Enigma' at this point, and has scattered 'extortion files' (Riddler trophies, basically) around the story levels and city.
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